2023, June
1 Months
C++ & RayLib
Programmer
This game was created as the final project of my guide 'How to develop your own game engine from scratch in C++20.' It's the last of the projects as it's the most advanced of the 5.
The objective is to advance to the next level by collecting a key and opening doors. The levels are random, with each one being different from the previous, escalating in difficulty (more obstacles, more enemies, and fewer objects).
It's a turn-based game on a board where you can also destroy obstacles with a pickaxe, but it will cost you a turn. Only one action per turn.
Laureano Cantó (Me) | All code
Alicia Aurecchia | 2D Art